They bit off way more than they could chew with the new game and it shows. Now, it has some good ideas that I’m happy for implemented, like upgradable buildings and base resource extraction. However, I feel like this has been part of Paradox Plaza’s problem in not having a clear design vision that has been fully vetted before going into production.
I’m sure the game could end up like Stellaris where the game is rewritten in a way to make it fun, but that is going to take some time.
On the flip side, open source expects users to accept bad and outdated UI. The people who need a more simplified UI aren’t the people who can make the changes.