They had no problems taking everyone’s money. Maybe companies should limit the number of sales when deploying a product tied to services they operate and need to scale.

  • Baggie@lemmy.zip
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    4 days ago

    Bullshit, you own a cloud service and know how to scale a service to meet demand, you just fucked up.

  • ampersandrew@lemmy.world
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    4 days ago

    The peak concurrent users for the game thus far has been less than 1/10th of that (EDIT: slightly more than 1/10th of that). They were well within the bounds of what they simulated. They just screwed up.

    • Snot Flickerman@lemmy.blahaj.zone
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      4 days ago

      Yeah from what I hear, they kept the shitty self-downloader of the first one that is obscenely slow and counts as “playtime” because the game is open while downloading.

      This is on Microsoft, they can make as many excuses as they want, but they fucked it up.