It’s not a new IP. It’s based in the Pillars of Eternity universe.
It’s not a new IP. It’s based in the Pillars of Eternity universe.
That’s against Steam’s TOS, and Valve doesn’t take kindly to that.
Civ 7 comes out in a few months. Mafia allegedly later in the year. A new Borderlands is somewhere in there too.
But see, that’s the thing. They’re just as capable of putting those ads in game too. I definitely would have more visibility on the ads just at the title screen than I would on a launcher I’m clicking through as fast as humanly possible.
What data? Surely the game itself would be just as capable of transmitting that.
Hallelujah. I don’t know why so many companies went down this route, particularly when it’s not the likes of Ubisoft or whatnot with their own desire to half-ass the attempt at making their own Steam. My guess for its removal is to better support Steam Deck, perhaps?
I honestly don’t know how this is supposed to succeed unless it’s literally a handheld PS4, and even then, the market for that over a Steam Deck is likely minuscule.
Right, I’m familiar with what performance looks like when the shaders aren’t compiled, but is it still the very visible and tangible issue that it was back when Proton first came out, when playing a game through Heroic/GOG? If so, do modern enough games relieve the issue by having the shader compilation step within the game itself?
And as for the distribution of those codecs, does Heroic handle that automatically? Or if I have a version of Proton-GE, does it know to use that version when applicable?
Only if you play as Sauron.