• jerkface@lemmy.ca
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    2 days ago

    Even for like 20 years after mousing became the primary interface, you could still navigate much faster using keyboard shortcuts / accelerator keys. Application designers no longer consider that feature. Now you are obliged to constantly take your fingers off home position, find the mouse, move it 3cm, aim it carefully, click, and move your hand back to home position, an operation taking a couple of seconds or more, when the equivalent keyboard commands could have been issued in a couple hundred milliseconds.

      • sugar_in_your_tea@sh.itjust.works
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        2 days ago

        I don’t think mice were a mistake, but they’re worse for most of the tasks I do. I’m a software engineer and I suck at art, so I just need to write, compile, and test code.

        There are some things a mouse is way better for:

        • drawing (well, a drawing tablet is better)
        • 3d modeling
        • editing photos
        • first person shooters (KB works fine for OG Doom though)
        • bulk file operations (a decent KB interface could work though)

        But for almost everything else, I prefer a keyboard.

        And while we’re on a tangent, I hate WASD, why shift my fingers over from the normal home row position? It should be ESDF, which feels way more natural…

        • Wav_function@lemmy.world
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          2 days ago

          Thanks, I got you beat on ESDF though because i’m a RDFG man, since playing counter strike 1.6. With WASD they usually put crouch or something on ctrl but my pinky has a hard time stretching down there, but on RDFG my pinky has easy access to QW AS ZX, and tab caps and shift with a little stretch. It’s come in handy when playing games with a lot of keybinds.

          • sugar_in_your_tea@sh.itjust.works
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            2 days ago

            What pisses me off even more is many games bind to the letter instead of physical key position (e.g. key code), so alternative layouts get a big middle finger. I use Dvorak, and I’ve quit fighting and just switch to QWERTY for games.

            I don’t have a problem with hitting control (I guess I have big hands), but I totally agree that default key binds largely suck. I wish games came with a handful of popular ones, and bound to key codes so hs Dvorak users (or international users) didn’t have to keep switching to QWERTY.