If the servers can only handle a certain number of players, then they should only sell a certain number of licenses for the game.
Then, when concurrent player numbers drop over time, they can release more.
But no, they’ll happily take the money from everyone on launch even though their servers can’t handle the load.
Could you imagine the possibly equally as bad reception if a digital game was limited? Then add in that you’d get scalpers trying to sell steam keys for stupid money.
This is just another example of why you should wait a while before buying a new game, even sequels.
I vividly remember a downloaded game telling me they had run out of available licences, once. Can’t remember exactly, but I’m pretty certain it was on Steam.
How you run out of numbers still rascals me, all these years later. And I say this as a software dev.
If the servers can only handle a certain number of players, then they should only sell a certain number of licenses for the game.
Then, when concurrent player numbers drop over time, they can release more.
But no, they’ll happily take the money from everyone on launch even though their servers can’t handle the load.
Could you imagine the possibly equally as bad reception if a digital game was limited? Then add in that you’d get scalpers trying to sell steam keys for stupid money.
This is just another example of why you should wait a while before buying a new game, even sequels.
I vividly remember a downloaded game telling me they had run out of available licences, once. Can’t remember exactly, but I’m pretty certain it was on Steam. How you run out of numbers still rascals me, all these years later. And I say this as a software dev.
Want to sell: Microsoft flight simulator license DM me to discuss price.