It’s not the clearest photo, but it clearly has both 2 thumb sticks and 2 track pads.
This thing looks almost as big as The Duke.
I fear that, just like the Steam Deck’s controller, it won’t be usable without Steam running. IMO by default and without any special “driver” running in the background, the sticks and buttons should just behave like a Xbox controller.
It could just be my screen, but that render is hard AF to decipher. Here’s a quick n dirty curves manipulation to get better contrast.
Thank you - I couldn’t see the buttons between the track pads before. Does anyone have an idea what that might be?
if its the same as steamdeck, those are the steam and … (status) overlay buttons.
Give us the circle pads back! Just keep making the steam controller actually, with another back paddle, hall effect stick… Damn squares.
I was going to say that if you wanted one they’re cheap on eBay, but after checking, they’re $50+
Anyone got a non-xitter copy of this news?
Thank you kind person.
Looks like they want to bring back the DukeI miss the duke
You’re in luck. The Steam Duke is coming our way!
Can someone put some blush marks and eye dots on it?
I shouldn’t quit my day job
There will probably be gamingonlinux/steamdeckhq articles in the morning, but for now this is the only source.
I love my Steam Controller. I still use it majority of the time over my playstation, nintendo, and xbox controllers because of the touchpads.
But, I didn’t like using the touchpads on the Deck because of the size, shape, and orientation making it a regression for maining the touchpads for the games I play. So not surprised by the leak, since Valve would obviously be better off focusing on making the ergonomics better for joystick users than touchpad users. Still let down because it’ll mean for touchpad focused users like me Steam Controller is the only touchpad centric controller on the market with great ergonomics, size with 40mm concave pads, and circular shape for more consistent swipes.
But, it is discontinued and the gyro feels aged compared to the options out there. Will still be using it though from the looks of it for years to come hoping for an eventual dual pad centric controller from some niche group.
Looks good. I just hope they bring back two-stage triggers, as those are missing from the Steam Deck.
I got an 8bitdo controller (ultimate 2C or whatever), and it feels really nice. Except the triggers are not two-stage. And it’s smaller.
I love it. Absolutely buying one.
Fantastic. I love my steam controller, I’ll buy the next one in a heartbeat
Makes sense that it would match the inputs on the Steam Deck.
I have big hands, and just looking at this picture makes me think even I’m going to have trouble using the control sticks normally. They’re literally the closest thing to the center of the controller.
That being said, it’s just my first impression of it, and this looks like it might just be a prototype, so I’ll wait and see.
There were similar concerns when the steam deck was first revealed, and it works fine. So I’m not too worried.
This seems like a prototype that they can make using the parts from the current deck.
I’m not sure the two square pads make sense on an actual controller, and I feel like those thumbsticks would be just out of comfortable reach.
I remember seeing the Steam Deck and thinking “the button placement is really weird, none of this looks comfortable”. Then when I took it in my hands for the first time, everything made sense.
I’m a big Steam Controller trackpad user, and I already nearly never use my Deck trackpads because they’re too low down. This new one just looks like a normal controller with extra bulk, and nonsense in the area no controller except the N64 used because it’s not where most people grow fingers. I guess it’ll at least have paddles, but they’re hardly a unique feature these days. I really just wanted the existing one again, but with more paddles, an option for an integrated battery, USB-C instead of micro B, and an official supply of replacement thumbsticks instead of having to bodge in 8bitdo ones that aren’t quite the same shape.
Oddly, I almost exclusively use the trackpads on my deck. I tend to play mainly mouse-driven games.
It seems to me like the thumbsticks are in the same ergonomic location as on a Playstation controller, and the trackpads are just in the empty space that would otherwise be there. I’m fully into it even if this is what it looks like when complete
To me it looks like they’ve shoved the joysticks up where the trackpad is on playstation controllers. If they haven’t, that’s even worse.
There’s nothing below the joysticks on the playstation controller, because that area isn’t within comfortable reach for your thumbs.
Sure you can put stuff there, but bending your fingers theres isn’t fun. That’s already true for some users when using the trackpads on the deck.
I have the original Steam controller still in a box. I didn’t like it at the time, but others seem to love it. I’m wondering if I should dig it out and give it another try, or did another iteration come out that improved on it?
I use the Steam Controller for games like Doom Eternal, Left 4 Dead 2, Spin Rhythm XD, The Finals, etc.
Using steam input is a requirement to get the most out of it.
This is my basic approach for most games.
- Mapping mouse to touchpad and adjusting sensitivity to 180
- Mapping mouse (beta) to gyro and adjusting sensitivity until 90 degree turn of the controller turns in game camera 675 degrees for first person/450 for third person
- Setting up a dpad modeshift on right touchpad click and inverting outer ring so I can set the touchoutput 5 different actions depending on if I click up, down, left, right, center as opposed to only a solitary single click action. If I need more I set up a chord so holding left grip shifts the same actions into another set of 5 inputs. I got for Dead Zone: 181919 and Outer Ring Binding Radius: 16750 when it comes to values in the new Steam Input.
- Setting movement to left pad and and setting an outer ring sprint bind on it and mapping crouch/slide/dash actions on click
I saved the template for gamepad bindings for games that support mixed input and full mouse and keyboard for ones I don’t. So I don’t have to go through the whole thing all the time. I just apply my template and then just switch the bindings around and adjust the sensitivity.
If you want to try out a config I have one uploaded for the Finals called “dualpad with gyro update…” Some changes you’ll want to make to the settings is Mouse sensitivity to 20, mouse focal length sensitivity 106, swap ping and emote in game, change sprint and crouch to hold, and obviously turn off aim assist. Holding the right start buttons switches into an action set I use when playing light where left grip is crouch as opposed to a chord modifier like in the default and left pad click is for dashing and grappling. Default action set clicking the left pad is crouch/slide and left grip changing the right pad clicks to gadget switching.
Wow, this is great! Thanks! I’m actually excited to pair it up with my Steam Deck for the first time.
Checking the configs I have uploaded and another game I have is Spin Rhythm XD if you have it. It’s named “Pad and Gyro for Steam Controller” in the community config. The gyro is set to activate on right pad touch, but I recommend switching it to always on.
I might go and upload my left 4 dead 2 config too when I have time since that’s a game lot of people have. You may need to lower the gyro sensitivity if you aren’t used to using it.
The configs people come up with can be really unique from user to user which is why the ones who came to like the Steam Controller have a really hard time finding a controller that matches the functionality they become used to. Since the usual default console controller experience doesn’t do it for them anymore.
@Fubarberry Sadly caving to the need to have so many different inputs much like the Steam Deck, it looks much less elegant and striking than the original Steam Controller. Like it’s trying to be several different things in one package instead of the bold new single direction of the original SC.
Yeah, I find the controller disappointing as a Steam Controller user because I want a new touchpad centric controller for updated gyro with the old one not feeling smooth for high refresh rate displays.
The approach they went with is one that satisfies joystick users who aren’t really lacking for options when it comes to joystick controllers, but disappointing for the few half dozen users who main the touchpads and have only the option of the discontinued Steam Controller. The Deck pads were a let down for me with the ergonomics, placement, size, and shape so they didn’t end up being a good touchpad successor for my use case opting for the joysticks when I use the Deck.
I’m not surprised with the more mainstream direction they went. Just disappointed but I expected to be disappointed.
I’m pretty surprised nobody seems to like the Deck’s touchpads. Yes they’re a bit of a compromise, but I have been playing hundreds of hours using the right trackpad for camera control on my Deck and they’re pretty great. Maybe my hands are weird.
They need to market it properly. The average gamer didn’t know how to use the SC to its fullest potential. I would recommend free software that showcases the controllers abilities that can be used with competitor controllers for comparisons. Software with simple games that teaches the user how to make use of all the functions would be a great boon to their sales. It would also help reviews spread the word.
Honestly, the biggest issue with the original was that it’s non-traditional layout meant that games with built in controller support didn’t necessarily work well on it. This layout will make it full featured as a “normal controller”, while offering additional input options when the game benefits from it.
As an avid and current Steam Controller user, top-down twin stick shooters are still awkward. Having a second stick while still having both pads will be a monumental improvement.
Iant that what Aperture Desk Job did?