cross-posted from: https://lemmy.ml/post/22924305
Pretty straightforward: what tips and advice would you give me if I were to start an open source project of a game? Where to share my intention of beginning this project, where to find contributors, how to organize the workflow etc.
You’ll probably have to work alone until you have a compelling proof of concept / vertical slice that might attract contributors - but it might not, and then you’ll have to continue alone. Also, open source and gamedev isn’t the best match (depending of the type of game), since testing games is tedious boredom that won’t attract volunteers, and developing a story in the open removes any surprises.