Is there maybe an online multiplayer component to the game which might otherwise experience cheating? I dunno. 🤷♂️
Is there maybe an online multiplayer component to the game which might otherwise experience cheating? I dunno. 🤷♂️
I have worked with TypeScript for about 6 years now, professionally, and I really enjoy it. It’s got all the nice things from JavaScript, obviously, and almost eliminates all the bad stuff/uncertainties from JavaScript. That’s my opinion. I feel very confident working with TS.
Ah, it’s in the article.
To top it all off, Shadows’ EULA also includes a provision that allows the game to monitor your PC’s RAM to ensure you’re not running any unauthorized programs like macros, cheats, or hacks, a well-intentioned clause that nonetheless feels a touch out of place in a single-player game and could potentially scare off some of the more suspicious players who aren’t comfortable with their hardware being monitored.
Honestly also curious why this is necessary.
True. ❤️
I really wish there was another way.
TIL a month is an age.
It’s honestly very odd that it needs to do this for a single-player game.