• termus@beehaw.org
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    2 hours ago

    MS and Sony can push their handhelds, but I’m not looking for a locked down device to play games on. The reason the Steam Deck was such a sell for me was that it is a full PC. That I can do what I want with. I don’t want “mobile” or console gaming, because they have turned them into predatory micro-transaction mess.

  • 2ugly2live@lemmy.world
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    4 hours ago

    Didn’t, like, steam deck and the switch already do THAT? Maybe they’ll force Sony to make a PSP2. I still love that little guy 😭

    • Comment105@lemm.ee
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      3 hours ago

      Yeah, the consoles corpos might fight over who can make a more widely adopted locked down and limited handheld than Nintendo with none of the multiplayer features.

      Preferably with underbuilt sticks that can’t handle more than a few months of use.

    • Riskable@programming.dev
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      19 hours ago

      Well, good/useful AI integration. An AI that makes games infinitely replayable by changing the story, levels, and characters so they’re 100% unique every time? That could be awesome. Oh man I bet that sort of thing would be amazing if done right in a roguelike game!

      AI that tries to figure out how to sell you more loot boxes? No thanks!

      • Fubarberry@sopuli.xyzOPM
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        4 hours ago

        Honestly, I’m just excited for the possibility of NPCs that can have lifelike conversations. Should add a lot to RPGs.

      • secret300@lemmy.sdf.org
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        9 hours ago

        Ever since I was a kid after seeing BMO in adventure time I’ve been obsessed with this idea.

        A console with an AI that will make new games to play when it’s plugged in and not in use. Then you can favorite the ones that are fun and it will scrap the rest and make more games. One day I hope

    • Scrubbles@poptalk.scrubbles.tech
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      23 hours ago

      Right? The only ones who can muscle in on the deck are Microsoft and Sony, and that’s only because they have their fan base and users who purchased their games digitally from their stores. Even then, they’re way behind on the Deck.

      PC gamers Deck won hands down. I’m happy to see competition, but the Deck won. Everything else right now are the android Honeycomb tablets following the iPad. I’m sure they work fine, but there’s already a winner.

      • 0x1C3B00DA@fedia.io
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        22 hours ago

        Ive been a console gamer for twenty years and I bought Decks for myself and my wife. For me, console gaming was about convinence and comfortability (and group play). The deck nails both of those, with the addition of cheaper games and full PC capability, while consoles have been regressing on convinence. The Deck also has an easy path toward the big screen group play I enjoy with accessories

    • chunkystyles@sopuli.xyz
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      3 hours ago

      I have no experience with Miyoo, but people love their stuff. Personally, I really like everything I’ve gotten from Anbernic. I just bought a couple of their new wireless controllers and they’re great.

  • Viri4thus@feddit.org
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    1 day ago

    People are 100% ignoring that going mobile is a red herring for the fact graphical fidelity is becoming increasingly expensive and publishers need an excuse to divest from lifelike game worlds and graphics. It’s the perfect excuse to go back to stylized games like SOTC or HiFiRush without antagonising the CoD and FiFA type crowds that send death threats when the recoil changes left 0,01mm in the latest update, or when there’s women as protagonists.

    • secret300@lemmy.sdf.org
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      5 hours ago

      Honestly good. Graphics now have honestly gotten so bad with efficiency. We have hardware 10x more powerful and games that run 20x worse and have artifacting from forced TAA. Not every game but a lot are looking less clear, more blurry, with way better textures and resolution but just simply run like absolute shit. And for what? best example I can think of off the top of my head is csgo to CS2. Looks a little better yeah, but going from being able to be played on a core 2 duo integrated graphics to barely running for me when I had 16GB of ram and an rx 5500 that’s crazy. It doesn’t look that much better to run that much worse

    • warm@kbin.earth
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      24 hours ago

      Graphical fidelity isn’t becoming more expensive, games (generally AA and AAA that target ‘realistic’ graphics) are just increasingly botch jobs. Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.

      What has this got to do with handhelds though? Handhelds will require studios to actually make their games properly again (I hope).

      • Viri4thus@feddit.org
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        23 hours ago

        “Games look worse than they did 10 years ago, on hardware that is like 5x more powerful.”

        This, as a generalisation, is not true. A critical example is Demon’s Souls (2009 vs 2020) which was quite the transformation. Nevertheless, I do agree that games have been increasingly becoming more demanding of hardware for very little pay off in terms of visual quality. One can thank NVIDIA for that. At any rate, due to said visual fidelity and graphical demands, AAA games are now hitting 9 figures in development costs which is problematic. Furthermore, the gameplay loops have seen very little evolution in the AAA space whereas companies keep dumping wads of cash on dubious graphical technology like path tracing (which we’ve seen before, those of us who were here for Giants and Larrabee). Pathtracing brings nothing to the table in terms of gameplay and is basically a tech demo to convince people to buy overpriced hardware (in terms of efficiency). Handheld on the other hand has driven people to games like balatro, vampire survivors, valheim, etc, that have very little in terms of graphical fidelity but have well crafted gameplay loops. I think that’s the market Sony is eying.

        • warm@kbin.earth
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          21 hours ago

          It is more and more true as each developer looking for them shiny games switch to UE5 and dont bother replacing its shitty ghosting and blurry TAA and ML upscaling crap.

          • Viri4thus@feddit.org
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            20 hours ago

            UE5 is amazing but publishers think you give middleware to a dev team and they can make a baller game like if it were a powerpoint presentation. They have laid off a significant portion of the accumulated know how to save some pennies (and because some people took advantage of some movements to take vengeance upon people like Avelone) and now they are staffed by people who are very inexperienced and frankly, untalented. To further the problems, one of the dirty secrets of the industry was to offload large swathes of the work to code monkeys from low income regions, again, to save cash. Now we’re at a point where most of the talent that survived the great purge is either captive at large publishers or working with indies. We severely lack AA games that were always scratching a very specific population’s itch (except for 4x and grand strategy, boys be eating well).